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Source:
Cartoon Network
April 3rd, 2005--Today at the 2005 Tokyo Anime Fair in Japan, Cartoon
Network unveiled the highly anticipated new series, IGPX. Cartoon
Network has been a pioneer in bringing popular Japanese animation to
the U.S., expanding the fan base further than ever expected. Now, Cartoon
Network leads the pack once again by partnering with acclaimed animation
studio, Production I.G. and Bandai Entertainment to produce IGPX,
an original series for Toonami, the Cartoon Network action programming
block that first brought anime to wide audiences in the U.S.
IGPX
will combine the talents of both Cartoon Network and Production I.G.,
establishing a new production paradigm. Blending the quality and style
of anime with Western storytelling, IGPX will be the first instance
of a U.S. cable network working directly with a Japanese animation studio
to create an original series. The new original series that uses both
traditional and CGI animation will debut in Fall 2005 during Toonami,
currently #1 in the U.S. with boys 9-14 and 12-17 for 2005 to date.
"Toonami
brought Japanese animation to a new generation of fans in the U.S.,
showcasing popular anime series like Dragonball Z, The Big O
and Yu Yu Hakusho," said Jim Samples, executive vice president
and general manager for Cartoon Network. "Now, Toonami is the
first to team up with one of the most respected and well-known animation
studios in Japan, Production I.G., with a new approach on production,
setting the stage for future co-productions."
"I am
very honored for Production I.G. to collaborate with Cartoon Network,
and for our show to be broadcast on the world’s largest animation
network, viewed in 160 countries. This co-production relationship with
Cartoon Network is what truly motivated our staff to create such an
amazing piece of work," said Mitsuhisa Ishikawa, president of Production
I.G.
Production
I.G., internationally recognized for creating high-quality animation,
including well known properties like Ghost in the Shell, Neon Genesis
Evangelion, FLCL and the animé sequences in Kill Bill Vol.1,
brings their stylish vision to IGPX. Cartoon Network first
partnered with Production I.G. in 2032 to produce five 5-minute episodes
of IGPX for an on-air Toonami event in 2003.
In IGPX,
the year is 2048 and the "IGPX" has become the world's most-popular
sport. It's so big that an entire city was built for the racing industry
where competitions take place on a huge, 60-mile track called "The Big
Eye." In the "Immortal Grand Prix," two teams of three Mechs, high-tech
fighting machines driven by humans, race at speeds greater than 350
mph. Team Satomi, a crew of amateur pilots, has just won a minor-league
championship, vaulting them into the sport’s highest level, the IG-1.
Now, the untested rookies of Team Satomi must overcome impossible odds
and beat the world's most skilled and ruthless pilots in the planet's
biggest event, the "Immortal Grand Prix."
Mitsuru
Hongo, director of IGPX said, "I have never been involved in
anything in the past where I wished for everyone to watch it so badly.
We are all trying very hard to make this the most entertaining animation
ever. We will let the audience make the judgment on how different this
is from anything else. The story gets more interesting as the season
progresses, so I hope everyone stays tuned in to watch more IGPX!"
Bandai
Entertainment has also teamed-up with Cartoon Network and Production
I.G. to produce IGPX. "This exciting collaboration between Cartoon
Network and Production I.G. features an awesome array of Hollywood voice
talent and stylized music from Ninja Tune. I’m truly excited that
Bandai Entertainment can play a role in what is sure to be an "Anime
Dream Team," said Ken Iyadomi, Executive Vice President of Bandai Entertainment.
Bandai Entertainment, a long-time partner with Cartoon Network and its
effort to bring Japanese animation to U.S. audiences, will serve as
the licensing partner for IGPX.
Production
I.G, Inc. (www.productionIG.com) is one of the largest and most successful
Japanese animation studios. Established in 1987 by Mitsuhisa Ishikawa,
the company has produced a variety of cutting edge animation titles
including Ghost in the Shell, JIN-ROH, Blood: The Last Vampire, Kill
Bill Vol. 1 (animation scenes), Ghost in the Shell 2: Innocence,
Ghost in the Shell: Stand Alone Complex, and Ghost in the Shell:
SAC 2nd GIG. An overseas subsidiary and a full time staff of over
200 animators and producers meet the international creative community’s
demands. Production I.G provides superior quality animation to the global
audience.
Bandai
Entertainment Inc. is the premier distributor of Japanese animation
on DVD home video and leading Japanese animated licensed programming
for television broadcast distribution in North America. Bandai Entertainment
Inc. is a subsidiary of Bandai America Inc. In addition to toys and
children's entertainment, Bandai Co.'s global interests include video
game software, multimedia, music and full-length feature films, vending
machines, trading cards, candies, and licensed apparel. Additional company
and product information is available at www.bandai-ent.com.
Cartoon Network
is currently seen in 87.6 million U.S. homes and 160 countries around
the world, is Turner Broadcasting System, Inc.’s ad-supported cable
service offering the best in original, acquired and classic animated
entertainment for kids and families. Overnight from 11 p.m.-6 a.m. (ET,
PT), Cartoon Network shares its channel space with Adult Swim, a late-night
destination showcasing original and acquired animation for young adults
18-34.
RATING
PERIOD: 12/27/04-3/20/05
SOURCE:
Turner Entertainment Research from Nielsen Media Research data. These
television ratings data are reproduced here with permission from Nielsen
Media Research. Reproduction of these data in volume, without permission
from Nielsen Media Research, is prohibited.
NOTES:
All ratings based on Total U.S. Television Universe of 109,600,000 homes.
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